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In an attempt to thwart card counters, casinos began using multiple decks. Nice try, Casinos! When using perfect basic strategy and card counting, we are able to use this information to bet according to our advantage.
The true count will also inform us of when to change our playing strategy. We provide free charts of playing deviations to our members. The true count will tell us what our advantage is at any point in a multiple deck blackjack game.
To calculate our True Count, we simply divide our Running Count by the number of decks left to be dealt. So a true 1 would basically erase the house edge and blackjack would be an even game.
This can vary greatly depending on the rules and how many cards get dealt before the shuffle. When you play blackjack with a well-practiced strategy, you get the house's advantage to relatively 0.
All casino games are in favor of the house, so this 0 is pretty good! Get so good at blackjack it's like breathing.
You should be a machine when it comes to this game, spitting out the best thing to do in split seconds.
You shouldn't need a book open, you shouldn't need a second to think, and you should be able to do it with one eye closed and both arms tied behind your back.
Knowing this game like the back of your hand is the only way you'll make money. Counting cards gives you a one percent edge.
Familiarize yourself with the concept of counting cards. General strategy for card counting uses the Hi-Lo strategy.
When added up, they total the running count. That's it. The simpler you can keep it, the less your brain will want to explode -- so think of this simplicity as a good thing.
Understand why card counting works. It works because high cards tens improve a player's chances of hitting a blackjack, which pays out at They also increase the dealer's chances of going "bust.
Method 2 of Understand how it works. They keep a number in their heads that tells them when to bet and how much to bet -- or not to bet at all!
A deck with a positive number is good. The higher the number, the more you want to bet. The higher the number, the more high cards are left to be played.
Learn the values. To track the ratio of high cards to low cards thus knowing whether the deck is in your favor or not , you'll need to assign the cards a value.
Start at 0 and as each card comes up, add it to your tally. Cards have no value. Cards worth 10 have a value of Aces also have a value of Learn how to bet accordingly.
Generally speaking, you want to increase your bet by a unit of 1 for each point that the tally goes up.
If you do it any more drastically than that, those eyes in the skies will be on you like a hawk. Test yourself. Grab a complete deck sans the jokers and rifle through it, keeping track.
You should end up at a very round 0 if you've counted the cards accurately. Aim to get through the deck in under 25 seconds. That way, even Dealer McSpeedy won't get by you.
Start timing yourself when you can get through the deck and end up at 0 every time. Even though the math is very simple, it's easy to get side tracked.
Don't be surprised if you end up with a different number consistently in the beginning stages. Take a card out and leave it face down.
Run through the deck and get your tally -- what's the unturned card? Take in pairs. Keeping this in mind will make it much easier as the cards fly by you at lightning speeds.
Counting cards is about remembering a tally. Counting cards well is about accuracy and speed. To be a good card counter, it has to be like riding a bike -- you can go on autopilot at the drop of a hat.
Taking in pairs gives you a lot less to worry about, making it easier for you to be accurate. Get the true count.
Long gone are the days when casinos work with just one deck mostly, at least. It's a lot more common to run into a game that is working with 5 or 6 in what's called the shoe.
Because of this, your running count may not be the true count. To find the true count, divide the running count by the number of decks waiting to be dealt.
To know how many decks are left, you're gonna have to take a covert look at the discard tray. Do this between hands, when you have the extra bit of time.
If you are working with a single deck, you invert and multiply. You would then multiply 4 x 4 to get 16 and divide it by 3 a little over 5.
Some people choose just to go with the running count in a single deck, but know that the true count is always a little bit different higher, regardless.
Practice with distractions. It's all well and good if you can count cards in the comfort of your own home, door locked, curtains drawn, and telephone off the hook.
But when you do it at a casino? There will be a thousand and one distractions taking place at the same time. I'm so lost! Please email me detailed instructions rstanesic3 gmail.
I bet A a hundred bucks the dealers do it at the casing and this is our best chance of beating them at there own game muhahahha.
Reply 9 months ago. He simply deals and hits a soft 17 or lower or stays.. I was in highschool when i wrote that.
I dont even care about this card game anymore, or what i said in my comment either. So i'm quite new to counting cards, and i understand the counting of values of cards, but when these numbers add up what do they tell you?
Reply 4 years ago. Since the dealer has to draw up to 17, he is more likely to bust if there is a higher percentage of face cards 10, J, Q, K, A to low cards Including aces in the count improves betting correlation since the ace is the most valuable card in the deck for betting purposes.
However, since the ace can either be counted as one or eleven, including an ace in the count decreases the accuracy of playing efficiency.
Since PE is more important in single- and double-deck games, and BC is more important in shoe games, counting the ace is more important in shoe games.
One way to deal with such tradeoffs is to ignore the ace to yield higher PE while keeping a side count which is used to detect addition change in EV which the player will use to detect additional betting opportunities which ordinarily would not be indicated by the primary card counting system.
The most commonly side counted card is the ace since it is the most important card in terms of achieving a balance of BC and PE.
Since there is the potential to create an overtaxing demand on the human mind while using a card counting system another important design consideration is the ease of use.
The Running count is the running total of each card's assigned value. When using Balanced count such as the Hi-Lo system , the Running count is converted into a "True count," which takes into consideration the number of decks used.
With Hi-Lo, the True count is essentially the Running count divided by the number of decks that have not yet been dealt; this can be calculated by division or approximated with an average card count per round times the number of rounds dealt.
However, many variations of True count calculation exist. Back-counting, also known as "Wonging," consists of standing behind a blackjack table that other players are playing on, and counting the cards as they are dealt.
Stanford Wong first proposed the idea of back-counting, and the term "Wong" comes from his pen name. The player will enter or "Wong in" to the game when the count reaches a point at which the player has an advantage.
The player may then raise their bets as their advantage increases, or lower their bets as their advantage goes down.
Some back-counters prefer to flat-bet, and only bet the same amount once they have entered the game. Some players will stay at the table until the game is shuffled, or they may "Wong out" or leave when the count reaches a level at which they no longer have an advantage.
Back-counting is generally done on shoe games, of 4, 6, or 8 decks, although it can be done on pitch games of 1 or 2 decks.
The reason for this is that the count is more stable in a shoe game, so a player will be less likely to sit down for one or two hands and then have to get up.
In addition, many casinos do not allow "mid-shoe entry" in single or double deck games which makes Wonging impossible. Another reason is that many casinos exhibit more effort to thwart card counters on their pitch games than on their shoe games, as a counter has a smaller advantage on an average shoe game than in a pitch game.
Back-counting is different from traditional card-counting, in that the player does not play every hand they see. This offers several advantages.
For one, the player does not play hands at which they do not have a statistical advantage. This increases the total advantage of the player.
Another advantage is that the player does not have to change their bet size as much, or at all if they choose.
Large variations in bet size are one way that casinos detect card counters, and this is eliminated with back-counting. There are several disadvantages to back-counting.
One is that the player frequently does not stay at the table long enough to earn comps from the casino. Another disadvantage is that some players may become irritated with players who enter in the middle of a game, and superstitiously believe that this interrupts the "flow" of the cards.
Their resentment may not merely be superstition, though, as this practice will negatively impact the other players at the table, because with one fewer player at the table when the card composition becomes unfavorable, the other players will play through more hands under those conditions as they will use up fewer cards per hand, and similarly, they will play fewer hands in the rest of the card shoe if the advantage player slips in during the middle of the shoe when the cards become favorable because with one more player, more of those favorable cards will be used up per hand.
This negatively impacts the other players, whether they are counting cards or not. Lastly, a player who hops in and out of games may attract unwanted attention from casino personnel, and may be detected as a card-counter.
While a single player can maintain their own advantage with back-counting, card counting is most often used by teams of players to maximize their advantage.
In such a team, some players called "spotters" will sit at a table and play the game at the table minimum, while keeping a count basically doing the back "counting".
When the count is significantly high, the spotter will discreetly signal another player, known as a "big player," that the count is high the table is "hot".
The big player will then "Wong in" and wager vastly higher sums up to the table maximum while the count is high.
When the count "cools off" or the shoe is shuffled resetting the count , the big player will "Wong out" and look for other counters who are signaling a high count.
This was the system used by the MIT Blackjack Team , whose story was in turn the inspiration for the Canadian movie The Last Casino which was later re-made into the Hollywood version The main advantage of group play is that the team can count several tables while a single back-counting player can usually only track one table.
This allows big players to move from table to table, maintaining the high-count advantage without being out of action very long. It also allows redundancy while the big player is seated as both the counter and big player can keep the count as in the movie 21 , the spotter can communicate the count to the big player discreetly as they sit down.
The disadvantages include requiring multiple spotters who can keep an accurate count, splitting the "take" among all members of the team, requiring spotters to play a table regardless of the count using only basic strategy, these players will lose money long-term , and requiring signals, which can alert pit bosses.
A simple variation removes the loss of having spotters play; the spotters simply watch the table instead of playing and signal big players to Wong in and out as normal.
The disadvantages of this variation are reduced ability of the spotter and big player to communicate, reduced comps as the spotters are not sitting down, and vastly increased suspicion, as blackjack is not generally considered a spectator sport in casinos except among those actually playing unlike craps , roulette and wheels of fortune which have larger displays and so tend to attract more spectators.
A mathematical principle called the Kelly criterion indicates that bet increases should be proportional to the player advantage.
In practice, this means that the higher the count, the more a player should bet on each hand in order to take advantage of the player edge.
Using this principle, a card counter may elect to vary their bet size in proportion to the advantage dictated by a count creating what is called a "Bet ramp" according to the principles of the Kelly criterion.
A bet ramp is a betting plan with a specific bet size tied to each true count value in such a way that the player is betting proportionally to the player advantage with aims to maximize overall bankroll growth.
Taken to its ultimate conclusion, the Kelly criterion would demand that a player not bet anything at all when the deck does not offer a positive expectation; the "Wonging" strategy described above implements this.
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